Aesthetically superb, intellectually challenging
Aesthetically superb and intellectually challenging, The Room Two follows in the steps of equally gorgeous riddlefest The Room, this time with a hint of a story.
Aesthetically superb and intellectually challenging, The Room Two follows in the steps of equally gorgeous riddlefest The Room, this time with a hint of a story.
A neat, prettily designed short game without much action besides walking on a strange island, discovering half-ruined landmarks and reminiscing on your relationship with a sinister woman whose influence on your life has been disastrous. The deeper nature of the narrator's feelings for and about her are gradually revealed in voiceover as he stumbles upon each key location.
A visually gorgeous little game with a surprising and original premise, some decent puzzles and above all else, lovely design and soundtrack. It was offered at a tiny fraction of its already low price via a gift coupon from Steam, so I gave it a go.
In Greek mythology, Lethe was one of the five rivers of the Underworld, offering eternal forgetfulness to those who drank from its water. Lethe, or oblivion, often viewed as an equivalent to death itself, brings relief from the burden of memory - however, one does not have to die in order to forget; and voluntarily choosing oblivion over the pain of memories could be a way to cope with grief, or even with the less weighty troubles of everyday. This is not necessarily a foolproof solution, though...