Aesthetically superb, intellectually challenging
Aesthetically superb and intellectually challenging, The Room Two follows in the steps of equally gorgeous riddlefest The Room, this time with a hint of a story.
We still get to assemble and use the famous eyepiece in order to access any not immediately visible parts of a riddle, but now there is at least one additional helpful component to it. The puzzles are more or less in the same vein, albeit slightly more complicated - not necessarily in their level of difficulty itself, but in that we are not confined to one single part of a "room". Instead, we are given full freedom to move within our surroundings (even pilot a boat!) and explore them in their entirety, as meticulously as we can.
Another (already mentioned) novelty in this new installment of The Room is a suspenseful as well as melancholy tale threading itself through the stages of the game. The basis of a similar element was already present in the original Room, but here it is much more (and better) fleshed out, keeping our interest alive until the last second of the gameplay.
Just one quibble - in a few of the puzzles, while what has to be done is pretty much obvious or logically deduced, the fact that the "camera" has to be positioned at a very specific angle for the hotspots to be activated, can sometimes be a pain (I got almost hopelessly stuck on a couple of instances). Besides that, The Room Two is a feast for the eyes and ears and a treat for the brain. Definitely recommended.
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