Restoring life in a world drained of color
A visually gorgeous surreal adventure (in more or less the same vein as the first Discolored game, but this time with optional enemies and bosses), in which we are trying to return color to an entire world rendered completely gray and almost lifeless by a malicious organization.
To achieve our goal, we use color prisms and various literal/material and figurative/concept tools that we gather along the way. At first sight, the mechanics of the successive puzzles we encounter may appear as not making too much sense, but once we get immersed in the game's structural and conceptual universe, everything starts to fall into place.
On a side note, I admit I was somewhat confused by the player's point of view in relation to the characters we meet during the game. Are we supposed to be "embodying" the science/agent lady in the red suit? The young man whose photo we find in the office desk at the beginning? Or to be alternating between the two? Perhaps something eluded me, but I had the feeling it was not made entirely clear, plus the sudden shift from first to third person towards the end.
Other than that, the central idea is brilliant, with an interesting philosophical subtext, some instances of clever tongue-in-cheek humor and meta-elements I personally enjoyed. I just finished Discolored 2 in Safe Mode (without the enemies) and will soon give Standard Mode a try.
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